Four outstanding examples of cultural institutions putting augmented reality to work.
Three ways to inspire volunteers to adopt new technology at your museum.

When we begin working with our partners, normally one of the biggest concerns is how docents or volunteers will interface with the app. Will volunteers be able to work the app? Will the app replace volunteers? (AKA Are robots taking my job?) Will volunteers and staff make sure people know about the app? Like any tool, technology can be used poorly or wisely. At a cultural institution, technology should enhance your exhibitions and be integrated with the people and systems your institution has in place. Here are three common concerns we come across in our work with museums, and how to address them:
At the end of the day, any digital layers that are added to your cultural institution should make learning more interactive, immersive, and, dare we say it, FUN! We’ll never forget the moment aboard the Battleship IOWA, an interactive naval museum, when a veteran who had served aboard the ship decades ago said, “My God! The ship I spent part of my youth on has come back to life!” after using the Battleship IOWA's Guru-powered app. After all, if we aren’t making art, science, or history more accessible and immediate, what are we doing?
Curious how this plays out in practice? Read more about our work with the Battleship IOWA.
Behind the scenes of how we turn museum stories into interactive, accessible experiences - plus what we’re learning along the way